Worldcraft

Your World.
Alive.

Your World.
Alive.
And It Pays You.

Describe a world in one sentence and AI forges it in 30 seconds: characters, factions, history, a map you walk straight into. Then you actually play it — fight enemies, talk to NPCs, build, and finish quests. Here's the turn: every quest pays. Hold the Worldcraft token and your rewards land as real SOL in your wallet. Don't hold? You still earn in-game coins for everything you do.

Generate Your World

Create an account, build your own world, and get a full dashboard to manage everything.

Jump straight in and explore a pre-built world. No account needed.

HP
72/100
145
2412
Grassland Zone
3 explorable zones28 playable characters25+ NPCs with dialogue8 quests & missionsreal SOL earned for quests
PaladinPriestDwarfElf ScoutSwordswomanFire WitchHerbalistSkeletonUndead
Scroll to explore

Every world you create becomes a playable 2D game with combat, NPCs, quests, building, vendors, wildlife, and progression — backed by a full AI-generated lore layer you can explore, edit, and grow.

Play to Earn

Complete quests. Earn real SOL.

Worldcraft rewards you for playing. Hold the Worldcraft token and the quests you finish pay out real SOL on Solana. Don't hold it? You still earn in-game coins for everything you do — nothing is locked behind the token.

Hold & Earn

Quests pay SOL to holders

Token holders earn real SOL for completing quests. Non-holders earn in-game coins for the same quests — play either way.

Tier Multipliers

Up to 3× at Diamond

Your reward is the quest's base SOL multiplied by your holder tier. The bigger your share of supply, the bigger your multiplier.

Claim to Wallet

One-click withdrawals

Earnings accrue automatically. Hit Claim on your Earnings dashboard and the SOL lands in your wallet — up to 4 claims a day, 6 hours apart.

Easy Onboarding

Phantom or email login

Connect an existing Solana wallet like Phantom, or log in with email and get a Solana wallet created for you automatically.

Holder0.001–0.25% of supply
1.25×Bronze0.25–0.5% of supply
1.5×Silver0.5–1% of supply
Gold1–2% of supply
Diamond2%+ of supply

Tiers scale with the percentage of token supply your wallet holds (total supply 1B, so Bronze starts around 2.5M tokens and Diamond around 20M). The multiplier caps once a wallet holds more than 3.5% of supply (35M) — an anti-whale measure so rewards stay spread across the community.

Start Earning — Play EverholdHow Rewards Work

The Worldcraft token isn't live yet — the contract address is TBA. Until launch, everyone earns in-game coins; real SOL payouts begin once the token goes live on Solana mainnet. Each quest pays out once per account, a global daily pool caps total payouts, and you must hold the token at claim time to receive SOL. Anti-farming checks apply. Rewards are a thank-you for playing, not an investment or a promise of profit, and depend on the available treasury and daily pool. Not financial advice.

Step 01

Describe a world in your own words

Type a concept — anything from “a dying world where the last city floats above an ocean of ash” to “cozy mushroom kingdom with sentient fungi.” Or skip AI entirely and build everything by hand.

AI generation is optional. You can create an empty world and manually add every character, location, faction, artifact, species, and event yourself.

worldcraft generate
>“A dying world where the last city floats above ash”
generating...
worldAshenveil: The Last Refrain
entitiesKael AshbornHovering ChoirSongkeepersFirst NoteCinderwraiths
timeline 5 events, 3 eras
relations 7 connections
World ready. Opening Ashenveil...
Step 02

Walk into your world

Your world isn't a document — it's a place. Enter the hub zone and start exploring. The terrain is procedurally generated. NPCs wander the streets. A merchant sells gear. A campfire heals you. Portals lead to other zones.

3 zones: Hub (your home base), Grassland (wilderness with orcs), and Seaside Village (NPCs, quests, shops). More zones coming.

HP
100/100
0
Hub Zone
Pine TreePlayerCabinWell
Step 03

Fight, trade, talk, quest

This is a real game. Orc warriors patrol the grassland. Bandits ambush you in the village. Named NPCs give you quests with gold rewards. Vendors sell health potions, strength tonics, and shields. Shrines buff your stats. Everything tracks progress.

SPACE to attack. E to interact. 1/2/3 for dialogue choices. Damage numbers float. Enemies have AI states: idle, chase, attack, hurt, death.

Orc Warrior-12Player+25 HPOrc Warrior
Helena — Tavern Keeper
Welcome back, traveler. The fire's warm and I've got stew on. I could use a favor though — I'm running low on firewood.
1 I can gather some for you.
2 What's happening in town?
3 Just here for the warmth.
Active Quest
Marina's Lost Necklace
Search the old well
Search the dock crates
Search the garden flowers
Return to Marina
Reward: +30 Gold
Step 04

Build structures. Grow your world.

Press B to open the build menu. Place wooden huts, stone walls, market stalls, watchtowers, fences, torches, and more. Rotate with R. Everything costs wood, stone, or gold. Your placements persist — the world grows as you play.

22 items across structures, props, and decoration. Placed objects become collision — NPCs and enemies path around them. Only the world owner can build.

StructuresPropsDecor
CabinCabin
TowerTower
TentTent
WallWall
StallStall
WellWell
BarrelBarrel
FenceFence
Wooden Cabin8 Wood, 2 Stone
Grassland Vendor
Health Potion15g
Strength Tonic25g
Iron Shield40g

Everything a world needs.

Each of these systems is built and working. Not a roadmap. Not coming soon. This is what you get when you create a world today.

Combat

Real-time combat with AI enemies

Orc warriors in the grassland. Bandits in the village. Each enemy has full AI behavior — they idle, detect you, chase, attack, take damage, and die with animated states. Damage numbers float. You can dodge, kite, and time your attacks.

  • SPACE to attack, directional facing
  • Damage numbers with knockback
  • Enemy AI: idle → chase → attack → hurt → death
  • Orc warriors (2 color variants) + bandit enemies
  • Shrine buffs: +50% damage, −20% damage taken
HP
45/100
85
Orc Warrior
−12−8+25 HP+10g
Orc Warrior 2
NPCs

25+ named characters with progression-aware dialogue

Every NPC has a name, a role, and dialogue that changes based on your progress. Helena the Tavern Keeper offers quests and heals you. Barton the Guard Captain tracks your orc kills. Witch Willow reads your fortune and sells potions. Quest-givers remember what you've done.

  • 8 ambient hub NPCs + 8 building residents with quests
  • 6 village NPCs + Witch Willow + 2 grassland guards
  • Dialogue choices with 1/2/3 keys
  • Progress-aware: dialogue reacts to orc kills, bandit clears, quests, buildings
  • 28 playable characters with color customization (press C)
Witch Willow — Fortune Teller
The cards whisper of a necklace lost near the village garden… and of hidden gold along the coast road. Seek them if you dare.
1 Tell me my fortune.
2 Show me your potions.
3 Tell me about this place.
PaladinPriestDwarfElf ScoutSwordswoman
Building

Build structures. Attract residents.

Press B to open the build menu. 22 items across structures, props, and decoration. Each costs wood, stone, or gold. Rotate with R. Buildings persist across sessions — and attract named NPC residents who move in, offer quests, and react to your progress.

  • 22 items: huts, walls, towers, stalls, fences, torches, and more
  • 8 named residents with unique dialogue and quests
  • Milestone rewards at 5, 10, 20, 30 buildings
  • Rotation: 0° / 90° / 180° / 270°
  • Saved to database, loaded on enter
StructuresPropsDecor
CabinCabin
TowerTower
TentTent
WallWall
StallStall
WellWell
BarrelBarrel
FenceFence
Stone Wall4 Stone
Economy & Quests

8 quests, 4 vendors, and a full economy

Kill enemies for gold. Complete quests for rewards. Buy gear from vendors. The grassland has a full mission chain. The village has Marina's Lost Necklace quest and a witch selling potions. Building residents in the hub offer their own quests — gather firewood for Helena, survey discoveries for Marcus, clear orcs for Barton.

  • 8 quests across all zones with gold and resource rewards
  • 3 material types: Wood, Stone, Gold — all persist across sessions
  • Vendor shops in every zone + witch potion shop
  • Building residents offer quests tied to your progress
  • Death penalty: lose gold, respawn at hub
Grassland Mission
Clear the Grassland
Visit 5 points of interest
Defeat 7 orc warriors
Open the reward chest
Reward: +75 Gold
Building Quest
Helena's Firewood
Gather 5 wood for Helena
Reward: +15 Gold
Village — Witch Willow
Barrier Hex30g
Third Eye20g
Vigor Brew25g

Deep worldbuilding under every game.

Every world has a full lore layer — entity library, timeline, connections graph, world map, and AI storytelling. The game and the lore are the same world.

Entity Library

Six entity types — characters, locations, factions, artifacts, species, events. Each gets a full page with lore, custom facts, tags, and connections to other entities.

CharactersLocationsFactionsArtifactsSpeciesEvents

Timeline

Chronological history divided into named eras. Every war, coronation, and cataclysm — with dates and impact descriptions.

Connections

Interactive graph showing every relationship. Alliances, rivalries, bloodlines — hover to highlight, click to navigate.

World Map

Bird's-eye view with entity pins. Draw regions, assign faction territories, and watch borders shift across eras.

AI Storytelling

Give any character a personality prompt and let AI write what happens to them — journal entries, encounters, discoveries. Every story goes to a review queue. You approve, edit, or reject. Nothing changes in your world without your say.

How to Play

Everything you need to know to start playing.

WASD

Move

Walk around the world. Arrow keys also work.

SPACE

Attack

Strike enemies in the direction you're facing.

E

Interact

Talk to NPCs, accept quests, inspect landmarks, activate shrines.

B

Build

Open the build menu. R to rotate. Click to place.

C

Character

Choose from 28 characters. Customize your color.

1 2 3

Dialogue

Pick dialogue options when talking to NPCs.

Hub Zone

Your home base. Merchant, campfire, well, 8 townsfolk NPCs. Place buildings to attract named residents who offer quests. Complete objectives to unlock paths to other zones.

CabinWellPlayer

Grassland

Wilderness zone. 7 orc warriors, combat shrine, vendor camp, 8 points of interest. Full mission chain with chest reward.

Pine TreeOrcShrine

Seaside Village

Coastal zone. 6 named NPCs, Witch Willow's potion shop, 4 bandits, wildlife, and Marina's Lost Necklace quest.

MarketNPCHerbalist

Worlds built by players.

Browse public worlds on Discover. Walk through someone else's creation. No account needed.

The Sunken Lament

Where light is a forgotten memory, and survival is a song of echoes.

R
rsaddsfsd
4 entities3 events

Aethelgard: Shattered Dawn

A world pieced back together from the fragments of a forgotten calamity.

D
Demo User
4 entities3 events

Aetherium Depths

A world drowned in magic, where the surface is but a memory.

D
Demo User
4 entities3 events

Your world is waiting.

Describe a concept. AI builds it in 30 seconds. Then walk in, fight, build, and grow it into something real. Free. No limits. No credit card.