Worldcraft

Your World.
Alive.

Worldcraft Docs

Worldcraft is a collaborative worldbuilding RPG. Explore hand-crafted zones, fight, build, and complete quests for NPCs. If you hold the Worldcraft token, your quests pay out in real SOL on Solana. If you don't, you still earn in-game coins. This page is the complete guide to how everything works.

On this page

1. What is Worldcraft?2. Zones & gameplay3. Play-to-earn: how earning works4. Holder tiers & multipliers5. Connecting a wallet6. Claiming your SOL7. Fair play & anti-farming8. Token status9. FAQ

1. What is Worldcraft?

Worldcraft is a canvas-based, explorable worldbuilding RPG. You walk a living world made of three hand-crafted zones, talk to NPCs, take on quests, fight enemies, and — if you own the world — build it up with structures and props. It plays in the browser: there is nothing to install.

The twist is the reward layer. Completing quests grants rewards, and players who hold the Worldcraft token receive those rewards as real SOL instead of in-game coins. The rest of this guide explains the worlds you explore and exactly how earning, holding, and claiming work.

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2. Zones & gameplay

A world is made of connected zones you travel between on foot. Each has its own terrain, NPCs, enemies, loot, and quest line.

The Hub town

Your starting point. The Hub is a safe town with townsfolk to talk to, a merchant who runs the shop and shares news, healing spots (the well and campfire restore HP over time), and gateways out to the other zones. Objectives here guide you toward what to do next.

The Grassland (via the Northern Pass)

Head through the Northern Pass into orc country. The Grassland is a combat zone: an orc stronghold, a vendor camp, caves, ruins, and scenic points of interest to discover. The mission chain has you visit points of interest, clear out orcs, and unlock a reward chest. A shrine grants a temporary combat buff once you clear the orcs around it.

Combat: press SPACE to attack. Enemies have real AI — they idle, chase, attack, and react to being hit — and damage numbers float up over every hit. Buy potions, tonics, and shields from vendors to survive the tougher fights.

The Seaside Village

A coastal settlement reached through the Docks gate. The village is full of NPCs with their own dialogue — shopkeepers, an elder with lore, a fortune-teller, and quest givers. Its signature quest, Marina's Lost Necklace, has you search the village, recover the necklace, and return it for a reward. Bandits roam the outskirts and wildlife wanders the fields.

Building your world

If you own a world, press B to open the build menu and place structures, props, and decorations onto walkable tiles. Rotate items with R. Building uses materials — Wood, Stone, and Gold — that you gather by playing. Everything you place is saved and persists for the next time you (and your visitors) enter the world.

NPCs & quests

NPCs are the heart of the world. They run shops, tell you lore and rumors, heal you, and hand out quests. Most conversations offer choices (press the number keys to pick a response). Completing a quest is what triggers a reward — coins for everyone, and SOL for token holders. See the next section for the details.

3. Play-to-earn: how earning works

Every quest has a base reward. What you receive for completing it depends on whether you hold the Worldcraft token:

  • Token holders earn SOL. Your payout is the quest's base SOL amount multiplied by your holder tier (see the table below).
  • Everyone else earns in-game coins — the same quests, the same progression, just no SOL until you hold the token.

Earnings accrue automatically, server-side as you complete quests — there is nothing to click mid-game. Each quest pays out only once per account, so you can't farm the same quest twice. Your live tier and your claimable balance are always shown on your Earnings dashboard, and you withdraw from there (see Claiming your SOL).

The honest version: this is a reward for playing, not an investment or a promise of profit. Payouts come from the project treasury and are capped by a daily pool — so there are no "guaranteed returns". Play because the world is fun; the SOL is a bonus for the people who hold and play.

4. Holder tiers & multipliers

Your tier is set by how much of the total token supply your wallet holds. The more you hold, the higher your multiplier — up to an anti-whale cap. The total supply is 1,000,000,000 (1B), so the table shows both the share of supply and the matching token amount. We read your balance from the wallet you connect (see Connecting a wallet).

TierTokens held (of 1B supply)Reward multiplierWhat it means
Non-holderunder 0.001% (< 10K)In-game coins only — no SOL.
Holder0.001% – 0.25% (10K – 2.5M)You hold the token. Quests pay base SOL.
Bronze0.25% – 0.5% (2.5M – 5M)1.25×+25% on every SOL payout.
Silver0.5% – 1% (5M – 10M)1.5×+50% on every SOL payout.
Gold1% – 2% (10M – 20M)Double SOL on every quest.
Diamond2% and up (20M+)Triple SOL — the top tier.

The multiplier caps once a wallet holds more than 3.5% of supply (35M tokens). Holding beyond that threshold does not increase your rate — this anti-whale rule keeps rewards spread across the community rather than concentrated in a few wallets.

Reward = quest base SOL × your tier multiplier. Your current tier is shown live on the Earnings dashboard.

5. Connecting a wallet

Click Connect Wallet in the top navigation. You have two options, both powered by Privy on Solana:

  • Connect an existing Solana wallet — for example Phantom (and other supported Solana wallets). Approve the connection and you're in.
  • Log in with email — Privy automatically creates a Solana embedded wallet for you. No browser extension or seed phrase to manage; it just works.

Whichever you choose, that wallet does two jobs: it receives your SOL rewards, and it's the wallet we check for token holdings to determine your tier. Hold the token in the same wallet you connect.

6. Claiming your SOL

Earnings accrue automatically as you complete quests; claiming is how you move that balance into your wallet.

  • Open your Earnings dashboard and press the Claim button.
  • You can claim up to 4 times per day, with each claim at least 6 hours apart.
  • There is a global daily reward pool shared across all players. Once the pool is used up for the day, claims resume the next day.
  • You must still hold the token at claim time to receive SOL — tier and eligibility are checked when you claim, not just when you earned.
  • Remember each quest pays out only once per account, so your claimable balance reflects quests you haven't been paid for yet.

7. Fair play & anti-farming

To keep rewards sustainable and fair, Worldcraft applies anti-farming protections. The goal is simple — reward real players exploring the world, not bots or exploiters.

  • Each quest pays out once per account.
  • New accounts have a minimum account age before their first claim.
  • A minimum playtime is required — rewards are for actually playing.
  • Automated, scripted, or implausibly fast play is rejected by bot and velocity checks.
  • Daily per-player limits and the shared daily pool keep payouts within the treasury's means.

8. Token status

The token is not launched yet. The Contract Address (CA) is currently TBA. Until launch, everyone earns in-game coins — including would-be holders — and real SOL payouts begin once the token is live.

In other words: the play-to-earn mechanics, tiers, and dashboard are all real and working today, but the SOL switch flips on at launch. Keep playing and completing quests now — your progress and earned balance carry forward. When the CA goes live, connect a wallet that holds the token and your quests start paying SOL at your tier.

9. FAQ

Do I need to hold the token to play?

No. Anyone can play every zone and quest for free. Holding the token is only what turns your quest rewards into SOL instead of in-game coins.

How is my tier decided?

By the percentage of total token supply held in your connected wallet: Holder (1×), Bronze (1.25×), Silver (1.5×), Gold (2×), Diamond (3×). The multiplier caps above 3.5% of supply. See Holder tiers.

Can I earn SOL right now?

Not yet — the token isn't launched (CA is TBA), so everyone earns in-game coins for now. Real SOL payouts begin once the token is live. See Token status.

How often can I claim?

Up to 4 times per day, at least 6 hours apart, subject to the global daily pool. You must still hold the token at claim time. See Claiming your SOL.

Can I farm a quest over and over for SOL?

No. Each quest pays out only once per account, and anti-farming checks (account age, playtime, and bot/velocity detection) apply. See Fair play.

I don't have a Solana wallet — can I still earn?

Yes. Log in with email and Privy creates a Solana embedded wallet for you automatically; that wallet receives your SOL and is checked for token holdings. See Connecting a wallet.

Is this an investment?

No. Rewards are a thank-you for playing, not an investment or a promise of profit. Payouts depend on the treasury and the daily pool. This is not financial advice.

SOL payouts depend on the project treasury and are subject to the daily pool. Rewards are not an investment or a promise of profit — they're a reward for playing, and nothing here is financial advice.