Public World
Everhold
A drowned empire rebuilt on floating citadels above a sentient sea.
About this World
Centuries ago, the Deep Empire was swallowed by a cataclysm called the Great Drowning. The sentient sea that consumed it is not merely water — it remembers, it speaks in pressure and current, and it decides who sinks and who floats. The survivors built Everhold: a constellation of floating citadels chained above the ruins of their ancestors. Here, factions trade in memory, navigate by reading the sea's moods, and fight over relics that could raise the drowned capital or sink it forever.
Your World at a Glance
Each section gives you a different lens into your world. Click any card to jump in.
Play
Enter your world. Explore, fight enemies, talk to NPCs, complete quests, and build structures.
Map
Bird's-eye view of your world. Draw regions, assign faction territories per era, and see how borders change over time.
Connections
See how everything in your world is connected — alliances, rivalries, origins. Hover to highlight connections. Filter by era to see how relationships changed over time.
Entities
3 characters, 6 locations, 2 factions, and more. Each entity has lore, facts, tags, history, and connections.
Timeline
9 events across 5 eras. See your world's full history. Click any event to show it on the map or graph.
Eras
Time periods that divide your history. Each era has its own color, date range, and events. Use the era filter on the map and connections view to filter by time period.
Story Queue
AI-generated stories from characters with AI Storytelling on. Read them, then approve or reject. Approved stories become part of your world's official history.
Activity Log
Full log of every creation, edit, and generation — with timestamps and who did what.
Recent Entities
View allThe Abyssal Gate
A deep-sea passage to the drowned capital — guarded by the Veilborn and feared by surface dwellers.
Aurelian Vale
Last Cartographer of the Deep Empire — a navigator who maps the sentient sea's shifting moods and guards the archive-key to the drowned capital.
The Drifting Seminary
A sacred citadel devoted to interpreting the sentient sea's moods — part temple, part observatory, part diplomatic neutral ground.
The Drowned Codex
A waterproof tome containing the Deep Empire's final administrative records — including the blueprints for infrastructure the Tide Crown controls.
The Drowning Market
A half-submerged bazaar on the eastern rings where merchants negotiate with the sea itself for salvage rights.
The Glass Anchorage
The central floating citadel of Everhold — built from crystallized sea-spray and salvaged observatory panes, where light itself serves as law.
